In my experience, there are two branches of Assassin, Martial Art Assassin and Trap Assassin. They are contrasts to each other. One is very busy and stressful, the other one is the opposite. So I will introduce one by one individually. And again, I will let it be like a story rather than a technical instruction. After all, this is just a chatting of a old player.
Martial Art Assassin
This was my first version of Assassin. Since from the time of vanilla D2, I was hoping to play Martial Art Assassin. Because it looks splendor for its skills. But in vanilla D2 it was not strong to play and needed top items which was expensive that I didn't not play it. And now in TSW mod, I can use all items, I don't need to "make money" as vanilla D2. By the way, this is also the feature for me to play TSW mod, freedom of choice of almost everything, skills, buildings, mercenaries. You don't need to worry about spending lots of time earning nothing because you are not lucky. That is not the problem that I want to worry, I want to focus on the real questions that I concern that is related to the game itself.
So now I had all the choice as I wished. I could make what I wanted. In my imagination, the Martial Art Assassin should have high damage. And I also remembered that the Weapon Block was useful, it was better than shield block thus I must take two claw weapons. To the conclusion, this was a success to me. It worked. However, it also needed high techniques. So for me, this is one of the hardest careers among all careers that I played. Let me explain why, first, it needs high apm(actions per minute) because of the skills. The Martial Art skill system needs to charge and release frequently. And Assassin is not that tank as Paladin, it is Assassin. So you need to have a better or more precise judgement to attack or escape or defend. Which also needs apm. At the same time, due to the same reason, it is more stressful than Paladin. So to sum up, Assassin become a career that needs high apm, better judgement, and a highly stressful career. This makes it one of the hardest career. But, I think it is worthy. The high damage and the splendor skills are fun to play.
So, for me now, I don't play it because it is too tired for me. I don't think I can play this for 30 minutes now. I guess only 10 minutes now and I would feel very tired. So I don't recommend new players to play it in Hell. But, I guess it may be available in Nightmare, because it is easier there. Well I am not responsible for the guess since I never do that. And the difficulty I mention above is based on playing in Hell alone.
Trap Assassin
This version was my last one or two career that I made in my memory. It was related to the change of TSW version. In the past, traps are not useful for the high cost of mana and low damage. It was hard to kill a zombie in Act 1 with Five traps at the time. I did that. As I tested and found out the consequence, I decided to stop playing Trap Assassin at the moment. And later (that I can't remember how long after that) I wrote a article that ranked all careers that I ever played generally. And I ranked Trap Assassin as trash. Never play this career. As I mentioned before, the author of TSW mod is Taiwanese as well so he could read my articles. And then he buffed the traps in the later version that I couldn't remember how long after I published the article. Anyway, Trap Assassin looked useful.
But I didn't play Trap Assassin right away. Because I played it in vanilla D2, it was boring to me although it was very safe. So I left it until I had no other careers to play.
So this career is very safe, the trap can attack automatically, which means you can detect whether there is an enemy or not with it in front of you. In other words, traps can be scouts for you. Besides, Shadow Master is a good tank although it is not as tank as Valkyrie. And Shadow Master acts more unpredictably. But at least it is a available tank. Thus you can hire missile mercenary instead of melee mercenary. And in contrast to Martial Art Assassin, Trap Assassin is not so busy. It is relatively at ease. It doesn't need high apm and is not highly stressful. Basically it just stand behind or make itself stand behind by casting traps in the front and be away from monsters carefully.
Nevertheless it has a big disadvantage: Life recovery. This is a problem. Because it doesn't have the skill like prayer that can heal HP, and it can not life leech via melee since usually it is away monsters. Well it has Cobra Strike. But it is not absolutely useful since you have to melee attack which means you probably get hurt as well. And the life you earn may be less than the damage you get which means you end up wasting your time and work to get a lower HP. In this case, just press a key to consume a portion is far better. So I don't think Cobra Strike is a good solution, it is useful but it requires a safer condition. If I am in River of Flame or Chaos Sanctuary, I may not use it as I mentioned above. However, these maps are the places where you need to heal HP the most, but Cobra Strike become more unstable. So to solve this problem, I have no choice but Life Regeneration. This is the last method except portion.
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