I am going to introduce Druid in this article. In my experience, I played two kinds, one is Fire Druid and another one is Wolf Druid. A caster and a melee.
Fire Druid
Why didn't I choose Tornado but Fire? First, the types of damage, Tornado is only physical damage. And more importantly, the control of skills, Tornado has short range and unstable path that is not good to use. Especially when you are at dangerous scene, you don't want to go forward in order to avoid damage. But your skill doesn't allow it. On the opposite, you need to be very close to monsters or you are not sure you can focus. Tornado will make Druid like a semi-melee career. This is the worst part for a caster career without life leech.
And Volcano, the main skill of Fire Druid, doesn't has the flaws. And it has dual types of damage which allow you not to separate your skill points. As a result, the number of damage looks high. And it is simple to use generally.
Although it is convenient with the simple usage of Volcano, the character is not that easy due to its minions. Druid has various of minions and it is complicated to maintain them alive on the battlefield because each of them has different function and thus has different position on the battlefield. This may confuse players including me sometimes if I have not played for a long time.
Wolf Druid
This can be one of the hardest career like Martial Art Assassin for the high requirement of apm and attention. And it is high stressful. It is very offensive with high damage and high leech percentage with Hunger. But it doesn't have a hard defensive method, only ravens as a soft defensive method because you can not control too much and precisely. So under the condition, you can only attack straight. It is not like Barbarian that you have many choices. This is the difficult part, you have no choice but attack straight. So the high HP with Shape Shifting skills only looks normal.
And it is hard to battle with Act Boss compared to Barbarian. Because it has lower defense that it gets damage easily by Act Boss. And high damage is for general situation, as it comes to Act Boss, the damage becomes normal or low, at least, it is not high enough. So it turns out that it is more risky to battle with Act Boss. The building composition for Act Boss is a challenge. So like Martial Art Assassin, it is a busy and risky career. But if you manage to overcome the challenge, it is fun as well.
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