2022年1月3日 星期一

General introduction of all careers in my opinion (5)

 This time I will introduce Necromancer. Basically I don't recommend Bone and Poison Dual Necromancer. 

Because first, no tank, and second, it consumes mana a lot since your damage comes from your own skills. So it would be like Sorceress but not so powerful hence the sustainability will be a problem as well. And because you don't have skeletons as tank, you will definitely hire melee mercenary, thus there would be a problem when you challenge Act Boss. How do you make your mercenary alive and how do you make efficient damage toward Act Boss? Consider those questions, my solution is not to play it. Let the brave guy to do it.

So I will choose Bone and Summon Necromancer. I put main skill points on Bone to have high damage, and the rest skill points I put to Summon for tank. And they are even available to Act Boss, not so strong but useful. With enough tank, you can choose either melee or missile mercenary. I prefer missile one. And Bone has higher damage and longer range than poison (Poison Nova). Those are the reasons I choose Bone as my main skills. But if you don't care or you don't plan to play it alone. Poison is also good to use because it has lower mana cost with lower damage, but Poison Nova has a stronger AOE. So you can consider it as a trade off. Just choose what you want.

And it is powerful on wide places. If there are no too much obstacles or narrow passages. It work very well. But it would be annoying or difficult in narrow spaces. And it is hard to pass a door with monsters behind. And in such cases, you can not do much, so this is not good. If you are Barbarian, you can taunt the monsters, or switch to missile weapons. You can still be active. But for Necromancer, you can only wait or take the high risk to do something dangerous in order to break the trouble. 

沒有留言:

張貼留言